Posts Tagged ‘design’

Designing Space and Matter

Another great site for inspiration.

This one has another fun twist, it’s called Architizer. It’s a social network for architects to upload design projects. Many designer’s, though they may design toothbrushes, look to buildings and environments for inspiration. Thought you might enjoy this one, too.

Designing products, is just as much about organizing space as it is about organizing matter. What better place to study the design of space then architecture.

Let me know what you think.

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Gravity, In A Design World

Don't know what but this image has always cracked me up.

Don't know why, but this image has always cracked me up.

I can’t think of anything more deflating then an engineer or finance person telling me the design, I’ve poured my heart into, is un-manufacturable or too expensive. To get through this roadblock try comparing it to a game like tennis. You come up with a design, and send it over the “net” to be reviewed and evaluated. Your design hasn’t “scored” until the “ball” stays in their court and they agree it’s worthy of production. It’s your responsibility to not make any compromises, and maintain a level of design leadership. When your unrestrained design breaches the “box” of restrictions, you can either stand firm, or look for alternatives that meet the boundaries. If you stand firm, it requires you to resell your theme with added support and reasoning, sometimes focusing on the R.O.I. will help. If you look for alternatives, then it’s important to find those that exceed your previous concept’s level of execution.

Being a production designer is never easy, restrictions often feel like gravity pulling your ideas back down to earth, but some of the most rewarding/enjoyable designs leave us speechless. They are the ones that have some magical ability to defy gravity. I’ve always felt that our lure, as industrial designers, is to find that realistic solution for the company, yet magical-experience for the customer.

Do you find yourself compromising the original design intent often? How do you stay positive, innovative, and motivated while facing certain manufacturing restrictions?

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Feng Zhu Creates New School of Design

I just read a great article on Core77 about Feng Zhu. If you aren’t familiar with this talented designer I’m sure you’ve seen his work in many movies. Ever since I was in school his work has always been inspirational to me. Now if you’re new to design and looking for a school to attend (with an emphasis on entertainment concept design), you can learn from the master. Feng Zhu has opened his own school in Singapore, check it out.

FZD School of Design

FZD School of Design

image from fzdschool.com

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Becoming a Digital Designer

becoming-a-digital-designerI came across a great blog by Rebecca, she’s a UI and interaction designer based in the UK. She had a great post today on evolving design practice and the ideal design curriculum. She quotes from an interview with Hugh Dubberly, entitled “Becoming a Digital Designer.” The interview is from 2006, but I found it still very pertinent. Dubberly’s feelings toward design and it’s purpose is right on. Thanks Rebecca for this great find;

I believe design should make the world better. It should serve people.
It should make things stronger, faster, clearer—and cheaper. It
should surprise. It should engage. It should delight.
I believe design is a collaborative process. In that sense, design is
political. It is a sort of discussion. And the designer’s role is to help
facilitate the discussion. The traditional tools of drawing and prototyping
are remarkably helpful in this role. Sometimes the subject of
the discussion is abstract. In such times, designers must be able
to prototype abstractions—they must be able to create models,
which are simply tools for thinking.
I believe designers should root their work in the context of its
use. We must understand our audience. Who are they? What do
they believe? What do they want? At the same time, we must
understand the economic systems and technologies which make
products possible. All three equations—audience, business, and
technology—must be solved simultaneously.

Click here to view the entire interview with Hugh Dubberly, “Becoming a Digital Designer” article.

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Here’s to the Creative

With so much destruction in the world it’s great to celebrate the creatives, and the builders.

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Another Great Portfolio Tool for Industrial Designers

behance-logoWow, it’s been little over a week since my last post, I took some time off, but vow to step it up again.

For today I thought I’d spotlight another great tool for Industrial Designers and their portfolios. Check it out, it’s a site called Behance.net. It’s free to sign up, although you do have to go through a short approval process. This place is great to network with other Industrial Designers, or just browse to find inspiring product and transportation eye-candy.

If you’re in the industrial design field and are familiar with this service, I’d love to hear your thoughts on it.

behance

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